#region License
/*

	Copyright (C) 2008 Oliver Charles, Daniel Hollander

	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>.
	
*/
#endregion

using System;
using Moebius.Core;

namespace Moebius.Rendering
{
    /// <summary>
    /// A resource manager is responsible for creating and loading resources in the Engine - such as models, textures and sounds. One ResourceManager should be made to
    /// handle a set of similar media. E.g. one for sounds, one for textures, and one for meshes.
    /// </summary>
    public abstract class ResourceManager
    {
        #region Load Resource

        /// <summary>
        /// Load a resource from the users file system.
        /// </summary>
        /// <param name="fileName">The path to the resource</param>
        /// <returns>An instance of the resource.</returns>
        public abstract object LoadResource(String fileName, ResourceFactory resources);

        #endregion
    }
}
